Wednesday 10 September 2008

The Chronicles of Risan: Part the Sixth

Apparently they fought an adult white dragon last time. Lots of excitement I'm sure.

When I rejoined the party, we were propositioned. To whit: take some drakes from a previous island we had come across to another island for 900% profit. Sounded like a bad idea, but we got on the railroad and did so anyway. Unfortunately, some of the drakes died on the way, but I still made a tidy profit.

When there, we were approached about another opportunity. We were to go into a crypt and, basically, loot it for stuff to sell to the person hiring us, and we could keep whatever magical tat we found. Yet another train departed with us on, even despite the condition that we weren't allowed to see the city we traveled through (that said, a temporary mage we had did go invisible and saw that this was a city of the Shadowkin).

Inside the crypt, in the first area we got into a fight (as is the style of the time), with spectres and other creatures that could turn invisible. Unfortunately spectres have this "incorporeal" ability which basically doubled their health, which was already fairly buff, and turned the fight into a long grind that eventually ended with them running away.

I finally got to try out my thiefering skills by disabling a trap, although it took more than one go. Fortunately, the next room wasn't an issue, just a set of three mummys (with a fear aura) and regenerating skeletons. It became a slug fest where we targeted one, took it out, then moved on. They helped out by completely failing to hit us.

Another trap awaited us, and then we hit the big baddy in the crypt, with three heads instead of one. Just in case that wasn't fun enough, the spectres we failed to kill turned up again, but we made sure to gank the elite guy first before taking out the other creatures.

Mission accomplished, we got some more gold, an offer of other employment opportunities and magical gear I didn't care about. Just as well I'm in this for the combat, makes a nice break from roleplaying (certainly many members of the party aren't interested in doing much other than getting to the next moment of initiative rolling...)

[END]

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