Monday 12 December 2011

Metal Gear - Solid Video

Okay, so in no way is this original, but, hey, I haven't commented on it, so... As I've mentioned before, I watch Let's Play of computer games, and just finished working through Metal Gear Solid 2.

That's a lot of watching that I've done. Several hours. The thing is... that's a lot of video watching for the person playing too! Just how much cut scenes does a game need? It certainly feels like more cut scene than game play. There were definitely moments where the player moves about two steps then hits another cut scene. Seriously? There is a discussion of the role of cut scenes in games, but this game doesn't help with the 'only as needed' side, and certainly lends credence to the 'game maker only wanted to make a movie and grudgingly decided to allow the player a chance to do a little something within tightly controlled boundaries'.

And then there's the actual story. It starts out relatively not-insane, but... near the end, revelations were revealed and... what the hell? How many plans were there in action? What was really going on? Did anything explained at the end make any sense to any one? (No, not really.) Comments in the LP suggest that MGS2 is one of the worse ones, story wise, and I have others to watch (2 and 3 were available for download before, 1 and 4 are only now just become available).

As I said, these are hardly original comments, but it's one of those things whereby you don't really believe it until you experience it for yourself. Reputation well earned, I say. Reputation well earned...

[END]

No comments: