Friday 10 November 2017

Red Dwaf XII.IV

Okay, I'm gonna skip to the end here... this is the most pointless episode in this series (okay, only so far).

There's a problem and they have to abandon ship, but not take the various vending etc machines. Which have only ever turned up in random moments, but they have a whole episode about them now. The point being there will be someone who represents their interest, so cue electioneering jokes. Like, for the rest of the episode. And since we'll never heard of these machines again, you can just guess how important this will turn out to be. (At least, I'm guessing, but I doubt I'll turn out to be wrong.)

There is a surprise guest, which makes me feel a lot of this episode was set up to bring the guest back, but then the exact same jokes are rolled out, so really? Did we need that?

And then we have the problem all these episodes have had of an overly long unfunny skit that is irrelevant to the episode, and a quick tie up of events that dashes an ending off in under a minute. All the episodes have done this, and this one is particularly bad given how useless the entire episode feels.

So... I'm not a fan of this episode.

[END]

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